@mate-h
Recently updated work from this developer
easy-to-use FFT for bevy
A refreshingly simple data-driven game engine built in Rust
Import/export data from BeamNG Drive to Blender, export levels and vehicles.
This plugin enables multitouch gestures in Houdini's viewport for Macbooks running OSX.
GPU cloth and softbody simulation for Bevy using WebGPU compute shaders.
Real-time strand hair with deferred software rasterization on hair meshes.