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Public repository / AgileLens

swan-lake-xr

Swan Lake, on the Swan — an immersive Godot/OpenXR twilight-lake vignette for PICO's next headset. Conduct real swans with a baton; 100% procedural assets.

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Language distribution

Share of source bytes reported by GitHub

GDScript66%
Python23%
GDShader10%
Shell1%

Recent activity

Latest commits on the default branch

docs: v4 live-demo round complete, device handed to Jun, GitHub Releases distributionibrews · Aug 1, 2026feat(v4): enable automatically_request_runtime_permissionsibrews · Jul 31, 2026fix(v4): baton flip at extreme pitch, baton grip point, hand-tracking never engagingibrews · Jul 31, 2026fix(v4): sky perf regression (root cause of on-device fps collapse), new defaults, firefly blinkibrews · Jul 31, 2026feat(v4): audience visible by default on launch, not just via orb menuibrews · Jul 31, 2026docs(progress): rewrite claude-progress.md for v4 state (was stale from v1)ibrews · Jul 31, 2026docs(readme): v4 features — real hands, dance choreography, chorus, living skyibrews · Jul 31, 2026

Project details

Created Jul 2026 Updated Aug 2026 MIT License
godotopenxrpicovrxr

Contributors

1
ibrews's avataribrews27 commits
fix(preview): frame beak_open capture off the head position, not body centreibrews · Jul 31, 2026
chore(v4): bump build tag for tonight's beauty passibrews · Jul 31, 2026
feat(v4): fireflies at scale + soft-particle fade, reflection res bump, wave-crest foamibrews · Jul 31, 2026