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Public repository / DesignMitZweiS

Leviathan-2.0

The new generation of 4k intro frameworks.

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Language distribution

Share of source bytes reported by GitHub

C97%
C++3%
GLSL1%

Recent activity

Latest commits on the default branch

update shader_minifier.exe to version 1.2helgrima · Apr 25, 2022Added Visual Studio configuration details and requirements to the readme.armak · Mar 20, 2019This was supposed to be code_seg (doesn't affect compression afaict).armak · Mar 13, 2019Added a couple more overlooked segment pragmas that improve compression (several bytes according to quick tests).armak · Mar 9, 2019Fixed memory leak on shader compilation.armak · Mar 9, 2019Removed unnecessary MSG parameter, a null seems to do fine since the implementation presumably does checking (this pattern seems to be used elsewhere too).armak · Feb 26, 2019Changed Editor constructor, etc.armak · Feb 25, 2019A more compact display mode setting.armak · Feb 25, 2019/NODEFAULTLIB got accidentally enabled for Editor, making it not link at all.armak · Feb 24, 2019Merge branch 'master' of https://github.com/armak/Leviathan-2.0armak · Feb 24, 2019

Project details

Created Dec 2022 Updated Nov 2022 MIT License

Contributors

2
armak's avatararmak65 commitshelgrima's avatarhelgrima1 commits