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Public repository / IntangibleMatter

godot_dialogue_manager

A powerful nonlinear dialogue system for Godot

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Language distribution

Share of source bytes reported by GitHub

GDScript84%
C#16%

Recent activity

Latest commits on the default branch

Fix ExportPlugin including C# related files when project isn't dotnet (#1302)jazibobs · Sep 9, 2026v4.1.0nathanhoad · Sep 4, 2026Add option for static ID usage in localisation templates (#1300)nathanhoad · Sep 4, 2026Add option for keeping original dialogue text as meta data (#1298)nathanhoad · Aug 31, 2026Fix missing ExtraGameStates in C# DialogueLine (#1297)nathanhoad · Aug 31, 2026Check for validity instead of tree inclusion for debugger (#1294)nathanhoad · Aug 26, 2026Check nodes are valid before sending to debugger (#1293)nathanhoad · Aug 26, 2026Ensure FocusModeEnum namespace in responses menu (#1292)nathanhoad · Aug 26, 2026Fix context trying to register before the singleton is ready (#1290)nathanhoad · Aug 23, 2026Add a simple CSV exporter (#1288)nathanhoad · Aug 22, 2026

Project details

Created Oct 2023 Updated Sep 2026 MIT License

Contributors

8
nathanhoad's avatarnathanhoad965 commitsFireye04's avatarFireye0410 commitsSelenyhr's avatarSelenyhr9 commitsVeydzher's avatarVeydzher5 commits4kxz's avatar4kxz4 commitsRickyYCheng's avatarRickyYCheng4 commitsoxeron's avataroxeron3 commitsTheIndependentFloppy's avatarTheIndependentFloppy2 commits