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Public repository / gnorgol

ZUMA

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Language distribution

Share of source bytes reported by GitHub

C#56%
ShaderLab37%
HLSL7%
JavaScript<1%

Recent activity

Latest commits on the default branch

Merge pull request #12 from gnorgol/Documentationgnorgol · Aug 8, 2025docs: add English README with code references, Unity 2020.3.20f1 note, and WebGL play linkgnorgol · Aug 8, 2025Merge pull request #11 from gnorgol/Fix-Gameplaygnorgol · Aug 8, 2025Tuning: per-level prefab values for fluid motion\n- Level 1: slightly snappier gap close (1.3s), mild overshoot, shorter insert.\n- Level 2: longer gap close (1.5s), tiny extra spacing (1.025), gentler loop tighten.\n- Level 3: readable at speed (1.6s), more spacing (1.03), slightly shorter insert.\nKeeps regroup only on break, head wait, no teleport; complements earlier code fixes.gnorgol · Aug 8, 2025Gameplay: local gap-closing with easing; head waits for tail; robust spherespline intersection; tangent orientation; spacing multiplier + loop tightening; disable insertion recoil; stable shooter colors; per-level speed/juice tuning; single-shot spawn; inspector clamps.gnorgol · Aug 8, 2025Update .gitignore to ignore all log files and remove specific shader compiler log entriesgnorgol · Aug 8, 2025Add sound settingsgnorgol · Oct 11, 2023Update .gitignoregnorgol · Jan 1, 2023Fix save for WebGLgnorgol · Dec 30, 2022Add save + Load edit curvegnorgol · Dec 30, 2022

Project details

Created Jan 2022 Updated Aug 2025

Contributors

2
gnorgol's avatargnorgol60 commitsDegardinJonathan's avatarDegardinJonathan9 commits