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Public repository / heathen-engineering

Godot-Ogham-Storyteller-Foundation

A tag-driven narrative graph system for Unity. Dialogue nodes are identified by GameplayTag dot-paths and connect through conditional player choices. A runtime processor walks the graph, maintains a persistent narrative GameplayTagCollection state, and fires events as the conversation progresses.

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Language distribution

Share of source bytes reported by GitHub

C++90%
GDScript5%
C#4%
CMake1%

Recent activity

Latest commits on the default branch

Collapse repo into Archive/ (last GitHub state) + README/On CodebergJamesMcGhee · Aug 9, 2026README: point Maintained badge + add folder link to the canonical Codeberg repoJamesMcGhee · Aug 9, 2026Upgrade Codeberg migration notice to prominent callout, verified URLJamesMcGhee · Jul 27, 2026Add direct storefront link alongside GitHub Sponsors, fix stale KB linkJamesMcGhee · Jul 27, 2026Note move to Codeberg in READMEJamesMcGhee · Jul 26, 2026Remove local tooling files that should not be version controlledJamesMcGhee · Jul 20, 2026

Project details

Created Jul 2026 Updated Aug 2026 Apache License 2.0 Project website
gameplaytaggameplaytagsgodotheathenstoryteller

Contributors

1
JamesMcGhee's avatarJamesMcGhee29 commits
Normalize badge colors: encode # in hex, drop bare CSS color wordsJamesMcGhee · Jul 19, 2026
Update FoundaitonsJamesMcGhee · Jul 16, 2026
Documentation cleanupJamesMcGhee · Jul 15, 2026
Fix latent Variant-inference parse error in the gate scriptJamesMcGhee · Jul 15, 2026