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Public repository / lobotomy-x

UEFormat-AutoMat

A model and animation export format created for Unreal Engine game asset extraction. This fork adds automatic material import

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Update README.mdlobotomy-x · Jul 6, 2025Merge branch 'h4lfheart:master' into masterlobotomy-x · Jul 6, 2025Update README.mdlobotomy-x · Jun 11, 2025Update README.mdlobotomy-x · Apr 19, 2025convert master branch to documentationh4lfheart · Apr 17, 2025Metadata, UE coordinate space, normalize quaternions to fix floating point errors (!!!)Ka1serM · Mar 21, 2025Update to Latest UEFormat Versionsh4lfheart · Mar 1, 2025Virtual BonesKa1serM · Feb 13, 2025Update README.mdKa1serM · Feb 11, 2025Unreal 5.5 - Full Feature parity: Static & Skeletal LODs, Morph Targets, Curves, Sockets, zstd & gzip CompressionKa1serM · Feb 11, 2025

Project details

Created Apr 2025 Updated Jul 2025

Contributors

6
h4lfheart's avatarh4lfheart41 commitsKa1serM's avatarKa1serM20 commitsfloxay's avatarfloxay17 commitsMinshuG's avatarMinshuG5 commitslobotomy-x's avatarlobotomy-x4 commitsIrastris's avatarIrastris1 commits