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Public repository / lobotomy-x

renodx

Renovation Engine for DirectX Games

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1Forks
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0Subscribers

Language distribution

Share of source bytes reported by GitHub

HLSL89%
C++9%
C1%
Slang<1%
GLSL<1%
PowerShell<1%
CMake<1%
JavaScript<1%
HTML<1%
Batchfile<1%
CSS<1%

Recent activity

Latest commits on the default branch

fix(dlss): pass Streamline CreateDXGIFactory2 if invalid flagsclshortfuse · Jun 3, 2026fix(dlss): improve StreamlineV2 interface wrappingclshortfuse · Jun 2, 2026fix(utils): fix copy only swapchains with compatibility modeclshortfuse · Jun 2, 2026fix(starfield): fix clip instead of gamut compress for photomodeclshortfuse · Jun 2, 2026feat(starfield): add PsychoV tonemapper, Eye Adaptation and readback blitclshortfuse · Jun 2, 2026fix(utils::state): skip null descriptor tables during restoreclshortfuse · Jun 1, 2026chore(utils): fix MSVC template resolving

Project details

Created Jun 2024 Updated Oct 2026 MIT License

Contributors

8
clshortfuse's avatarclshortfuse1808 commitsmqhaji's avatarmqhaji755 commitsMohannedElfatih's avatarMohannedElfatih196 commitsOopyDoopy's avatarOopyDoopy174 commitsakuru-q's avatarakuru-q115 commitsNotVoosh's avatarNotVoosh107 commitsmarat569's avatarmarat56975 commitsSteve161803's avatarSteve16180325 commits
clshortfuse · May 27, 2026
refactor(utils): centralize draw and dispatch command actionsclshortfuse · May 27, 2026
feat(render): expose use_render_pass booleanclshortfuse · May 26, 2026
feat(directx): add D3D12GetInterfaceclshortfuse · May 26, 2026